The American Songwriting Awards is an international, elite-class songwriting competition open to unknowns and working artists who want to be heard, recognized, and rewarded for their songwriting talent. This high-profile annual contest brings together top music industry producers, artists, and songwriters to discover and promote new talent in a format that focuses solely on their ability to write great songs.
Several of my songs (and instrumentals) were chosen as nominees and finalists for the American Songwriting Awards!
I’ll be sharing these tracks separately in the coming weeks :)
Looking forward to getting together with colleagues and checking out the “shiny new toys” at the E3 Expo this week! Hope to run into many of you on the show floor
Photo © 2012 Jeannie Novak
"Treehouse" - a work in progress, recorded live without any piano/vocal separation. Written from the point of view of a young girl who feels isolated from the world — trapped between innocence and knowledge. She looks to her backyard tree to keep her safe (“between the earth and sky”); the “treehouse” is a metaphor that could have psychological, emotional and spiritual meaning. Lyrics and free download available - in honor of #musicmonday
How virtual reality, games, and social media are converging to transform the way we communicate — and what the future holds for communication in space … and beyond :)
Here’s an expanded version of the presentation I used during my talk at the International Space Development Conference (ISDC) on May 17th. (I added a little more info on High Fidelity, “humblebragging,” and the augmented reality/communication aspects of The Playroom [PS4]!)
Photo © 2012 Jeannie Novak
"Lost" - written in ~20 min … between the time my hubby (Luis) walked out the door and parked the car at the Promenade. (I sent him the voice memo before he got out of the car.) Work in progress, recorded live - without any piano/vocal separation. Lyrics and free download available on Bandcamp - in honor of #musicmonday
I’m looking forward to speaking at the International Space Development Conference (ISDC) transhumanism track on Saturday, May 17! My talk (“Beyond the Rift”) focuses on virtual reality games and the future of communication. Natasha Vita-More and Karen Mermel are co-chairing the track. Natasha will also be speaking — along with Max More, John Spencer, Peter Voss, David Reisner, Kim Solez, Fred Stitt, Keith Henson, and Howard Bloom. Click on the link for details :)
The Horrorshow discography is now complete! I have uploaded all Horrorshow titles (with album and track art!) to my Bandcamp site — including ambient, piano, and synth versions of the Mad House, Big Top and Ghost Town collections. Albums and individual tracks may be streamed and downloaded. Halloween is less than six months away … and I’m ready :)
Horrorshow: The Complete Collection
Horrorshow: The Ambient Collection
Horrorshow: The Piano Collection
Horrorshow: The Synth Collection
Preparing for a whirlwind GDC experience packed with meetings this week! (No time for parties, luncheons, breakfasts or the other standard events this time around.) We’ll be making a mad dash on March 20 (my birthday) to celebrate on the way back. Hope to run into many of you in the Marriott lobby :)
Mobile Game Development (part of the Game Development Essentials series) by Kimberly Unger and me has been published in China!